![]() All optimization and debug references in this section refer to the Visual Studio Solution only. Visual Studio provides a variety of build configuration options. You can debug this code from inside Visual Studio.īuild configuration options in Visual Studio The generated C++ code which Unity converts from managed assemblies.Unity uses this to link your executable to the UnityPlayer.dll and expose the available UnityPlayer.dll API. This is a stub library for UnityPlayer.dll. ![]() This project contains all the Unity-specific files you need to build your project, such as assets. You are most likely to make changes here. Visual Studio builds this project into the final application executable. Solution contentsīelow is a list of the projects Unity generates for your Visual Studio Solution. The Retarget Projects dialog prompts you to upgrade your Visual Studio Solution to match the Visual Studio version you have installed. If you are using a newer version of Visual Studio, you might see the Retarget Projects dialog box when you open your Visual Studio Solution. Unity generates a Visual Studio Solution that targets Visual Studio 2015. Note: You can only build Windows IL2CPP on a Windows machine. More info See in Glossary scripting backend, the solution includes four projects. For the IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info See in Glossary scripting backend, the solution includes three projects. For the Mono A scripting backend used in Unity. More info See in Glossary your Unity project uses, the Visual Studio Solution that Unity generates includes a different number of projects. Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. Scripting backendsĭepending on which scripting backend A framework that powers scripting in Unity. Enable the Create Visual Studio Solution build setting.īuild Settings Panel with Create Visual Studio Solution selectedīy default, Unity stores the Visual Studio Solution you generate in the same directory as your built project.Go to File > Build Settings > Target Platform.If you do not back up your changes, Unity overwrites them during the build process. Warning: Make sure you save and back up any changes you make in Visual Studio before rebuilding your Unity project. Note: This option is only available when you are using the Windows build target. Launch your application with the debugger attached.Generating a Visual Studio Solution enables you to change your build process. The Create Visual Studio Solution Build Setting makes Unity generate a Visual Studio Solution instead of build a Player.
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